Editing virtual human motion techniques with dynamic motion simulator and controller
Modifying realistic virtual human movement has become a challenging task to the researcher for computer games and animation development. To achieve realistic virtual human, the character movement must have same motion like real human. Virtual human movement can be created by blending different sourc...
à®®à¯à®´à¯ விளகà¯à®•à®®à¯
Saved in:
| தலைமை எழà¯à®¤à¯à®¤à®¾à®³à®°à¯à®•ளà¯: | , |
|---|---|
| வடிவமà¯: | கடà¯à®Ÿà¯à®°à¯ˆ |
| வெளியீடபà¯à®ªà®Ÿà¯à®Ÿà®¤à¯: |
Penerbit UTM Press
2015
|
| பகà¯à®¤à®¿à®•ளà¯: | |
| நிகழà¯à®¨à®¿à®²à¯ˆ அணà¯à®•லà¯: | http://eprints.utm.my/58348/ |
| கà¯à®±à®¿à®¯à¯€à®Ÿà¯à®•ளà¯: |
கà¯à®±à®¿à®šà¯à®šà¯Šà®²à¯ இணை
கà¯à®±à®¿à®¯à¯€à®Ÿà¯à®•ள௠இலà¯à®²à¯ˆ, இநà¯à®¤ கà¯à®±à®¿à®šà¯à®šà¯Šà®²à¯à®²à¯ˆ à®®à¯à®¤à®²à®¿à®²à¯ பதிவ௠செயà¯à®¯à¯à®™à¯à®•ளà¯!
|
இநà¯à®¤ கரà¯à®¤à¯à®¤à¯ˆ à®®à¯à®¤à®²à®¿à®²à¯ விடà¯à®Ÿà¯à®šà¯à®šà¯†à®²à¯à®²à¯à®™à¯à®•ளà¯!