Digital gameplay : essays on the nexus of game and gamer /
"The first half of the book considers the physical and mental aspects of digital game play. The second section concentrates on factors that influence play, including the perception of the game player. Essays cover the full range of digital gaming, including computer, video and arcade games. The...
Saved in:
| Other Authors: | |
|---|---|
| Format: | Book |
| Language: | English |
| Published: |
Jefferson, N.C. :
McFarland & Company, Inc., Publishers,
c2005.
|
| Subjects: | |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Table of Contents:
- Introduction: Negotiating the digital game/gamer intersection / Nate Garrelts
- Corporealis Ergo Sum : affective response in digital games / Eugenie shinkle
- A "Majestic" reflexivity: machine-gods and the creation of the playing subject in Deus Ex and Deus Ex: Invisible War / Will Slcombe
- Virtual Bodies, or Cyborgs are people too / Jonathan Boulter
- Playing with ourselves: psychoanalytic investigation of Resident Evil and Silen Hill / Marc C. Santos and Sarah E. White
- Playing the bad guy: Grand Theft Auto in the panoptico Shira Chess
- Signs, symbols and perceptions in Grand Theft auto: Vice City / John Unger, Porter Lee Troutman, Jr., and Victoria "Tori" Hamilton
- To the White Extreme: conquering athletic space, white manhood, and racing virtual reality / David J. Leonard
- Pimps, players and foes: playing Diablo II "outside the box" / Nicholas Taylor, Jennifer Jenson, and Suzanne de Castell
- Living art: commercial modding and code-illiterate gamers / Harry J. brown and Michael Oren
- The embodied adventurer: women as player-characters, gemers, and module-builders in bioware's Neverwinter Nights/ Christina Sommerfeldt
- Socializing, subversion, and the self: why women flock to massively multiplayer online games / Aleksandra K. Krotoski
- Beyond linear narrative: Augusto Boal enters Norrath / Katie Whitlock
- Theatre of interactivity: video games in the drama studio / Richard J. Hand
- Call and response: story telling in the Neverwinter Vault / Robin Woods
- From interactivity to playability: why digital games are not interactive / Julian Kucklich.


