Exodus to the virtual world : how online fun is changing reality /

"Virtual Worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mothers, workers, retirees. Devoting dozens of hours each week to massively multiplayer virtual reality environments - such as World of Warcraft and S...

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Bibliographic Details
Main Author: Castronova, Edward.
Format: Book
Language:English
Published: New York : Palgrave Macmillan, 2007.
Edition:1st ed.
Subjects:
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010 |a  2007014272 
020 |a 1403984123 (alk. paper) 
020 |a 9781403984128 (alk. paper) 
035 0 |a ocn123136569 
040 |a DLC  |c DLC  |d BAKER  |d BTCTA  |d YDXCP  |d C#P  |d BWX  |d IXA 
050 0 0 |a GV1469.15  |b .C393 2007 
082 0 0 |a 793.93/2  |2 22 
100 1 |a Castronova, Edward. 
245 1 0 |a Exodus to the virtual world :  |b how online fun is changing reality /  |c Edward Castronova. 
250 |a 1st ed. 
260 |a New York :  |b Palgrave Macmillan,  |c 2007. 
300 |a xix, 235 p. ;  |c 25 cm. 
504 |a Includes bibliographical references (p. 223-230) and index. 
505 0 |a Dreams fashioned in silicon -- Game societies -- Worlds of the future -- Migration -- In search of an understanding of fun and games -- A theory of fun -- Virtual-world design as public policy -- The fun economy -- The fun society -- The fun revolution : ending the politics of misery -- Epilogue. 
520 1 |a "Virtual Worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mothers, workers, retirees. Devoting dozens of hours each week to massively multiplayer virtual reality environments - such as World of Warcraft and Second Life - these millions are the start of an exodus to the refuge of the virtual, where they experience life under a new social, political, and economic order built around fun. Given the choice between a fantasy world and the real world, how many of us would choose reality? Exodus to the Virtual World explains the growing migration into virtual reality, and how it will change the way we live - both in fantasy worlds and in the real one."--Jacket. 
650 0 |a Internet games  |x Social aspects. 
650 0 |a Virtual reality  |x Social aspects. 
650 0 |a Fantasy games  |x Social aspects. 
650 0 |a Civilization, Modern  |y 21st century  |x Forecasting. 
988 |a 20071227 
906 |0 DLC