Non-speech input and speech recognition for real-time control of computer games
This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input techniques. The preliminary qualitative study with seven participants shows that users were able to control the game using b...
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| Pengarang-pengarang Utama: | , , , |
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| Format: | Conference or Workshop Item |
| Bahasa: | English |
| Diterbitkan: |
2006
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| Subjek-subjek: | |
| Capaian Atas Talian: | http://irep.iium.edu.my/4510/ http://irep.iium.edu.my/4510/2/p213-sporka_murni_mahmud.pdf |
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