Promoting Game-Like Classroom Environment: The Use of Clickers in Teaching, Learning, and Assessment
Recent studies show that students at all education Levels learn best when classrooms promote participatory activities that re-enforce the material being presented by educators (Mayer fr Johnson, 2010; Rieber & Noah, 2008; Wang, 2008). Activities such as quiz-game 4ike questioning or other game l...
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| Pengarang-pengarang Utama: | , |
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| Format: | Artikel |
| Bahasa: | English |
| Diterbitkan: |
INTI International University
2011
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| Subjek-subjek: | |
| Capaian Atas Talian: | http://eprints.intimal.edu.my/285/ http://eprints.intimal.edu.my/285/1/2011_7.pdf |
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