Brain-inspired computing for solving inverse kinematics of 3D human walking

Character animation using virtual human is usually used in many application areas of computing such as virtual reality, 3D games, simulation and animation. A common method of animation is to move objects by placing its in different positions and interpolating. Many character animations are tedio...

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Disimpan dalam:
Butiran Bibliografi
Pengarang-pengarang Utama: Abdul Salam, Nurul Hazra, Sadimon, Suriati, Shamsuddin, Siti Mariyam
Format: Book Section
Diterbitkan: Penerbit UTM 2007
Subjek-subjek:
Capaian Atas Talian:http://eprints.utm.my/13378/
Penanda-penanda: Tambah Penanda
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