Overview of crowd simulation in computer graphics

High-powered technology use computer graphics in education, entertainment, games, simulation, and virtual heritage applications has led it to become an important area of research. In simulation, according to Tecchia et al. (2002), it is important to create an interactive, complex, and realistic virt...

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Butiran Bibliografi
Pengarang-pengarang Utama: Mohamed Azahar, Mohamed Adi, Daman, Daut
Format: Book Section
Bahasa:English
Diterbitkan: Penerbit UTM 2008
Subjek-subjek:
Capaian Atas Talian:http://eprints.utm.my/24963/
http://eprints.utm.my/24963/1/DautDaman2008_OverviewofCrowdSimulationinComputerGraphics.pdf
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