The Construction of Balanced Bounding-Volume Hierarchies using Spatial Object Median Splitting Method for Collision Detection

Finding two or more contact points between rigid bodies simulation is always a fundamental task in virtual environment. Furthermore, the contact point needs to be accurately reported as soon as possible within 30-60 frames per second (fps) between moving polyhedral. This article introduced an effici...

Full description

Saved in:
Bibliographic Details
Main Authors: Sulaiman, Hamzah Asyrani, Bade, Abdullah
Format: Article
Published: The Society of Digital Information and Wireless Communications 2011
Subjects:
Online Access:http://www.sdiwc.net/ijncaa
http://www.sdiwc.net/ijncaa
http://eprints.utem.edu.my/3747/1/00000035.pdf
Tags: Add Tag
No Tags, Be the first to tag this record!