The Construction of Balanced Bounding-Volume Hierarchies using Spatial Object Median Splitting Method for Collision Detection
Finding two or more contact points between rigid bodies simulation is always a fundamental task in virtual environment. Furthermore, the contact point needs to be accurately reported as soon as possible within 30-60 frames per second (fps) between moving polyhedral. This article introduced an effici...
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| Main Authors: | , |
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| Format: | Article |
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The Society of Digital Information and Wireless Communications
2011
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| Subjects: | |
| Online Access: | http://www.sdiwc.net/ijncaa http://www.sdiwc.net/ijncaa http://eprints.utem.edu.my/3747/1/00000035.pdf |
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| Summary: | Finding two or more contact points between rigid bodies simulation is always a fundamental task in virtual environment. Furthermore, the contact point needs to be accurately reported as soon as possible within 30-60 frames per second (fps) between moving polyhedral. This article introduced an efficient splitting method that is able to divide the bounding-volume of Axis Aligned Bounding-Box (AABB) hierarchies into a balanced tree. The construction of well-balanced tree will helps to improve the speed of the intersection between rigid bodies’ objects. |
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