Interactive Storybook Using Constructivism Theory-Alam Sainsku

This project main objective is to develop a courseware for children's reading and learning activity using constructive learning theory. The target users of this application are the children between 6 to 10 years old and the teacher or parent. The current method of reading storybook is still...

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Bibliographic Details
Main Author: Norazua , Zulkefli
Format: Monograph
Published: UTeM 2008
Subjects:
Online Access:http://library.utem.edu.my:8000/elmu/index.jsp?module=webopac-d&action=fullDisplayRetriever.jsp&szMaterialNo=0000047013
http://library.utem.edu.my:8000/elmu/index.jsp?module=webopac-d&action=fullDisplayRetriever.jsp&szMaterialNo=0000047013
http://eprints.utem.edu.my/3826/1/Interactive_Storybook_Using_Constructivism_Theory_-_Alam_Sainsku_Norazua_Bt_Zulkefli_LB1028.55.N39_2008_-_24_Pages.pdf
http://eprints.utem.edu.my/3826/3/Interactive_Storybook_Using_Constructivism_Theory_-_Alam_Sainsku_Norazua_Bt_Zulkefli_LB1028.55.N39_2008.pdf
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Summary:This project main objective is to develop a courseware for children's reading and learning activity using constructive learning theory. The target users of this application are the children between 6 to 10 years old and the teacher or parent. The current method of reading storybook is still paper-based and some are web-based. The application proposed is interactive science storybooks where user able to read and learn through the CD-ROM and can be accessed free from time and place constraint. The learning content can serve as a storyteller that enables the user to know about basic science. The modules are concluding the reading section, quizzes, games, songs, and parent's information. The main reason to develop this courseware is to get the children attraction in reading and learning process. This project is fill with interesting, attractive, interactive module that can help the children to learn the basic concept of science and hoped that this project will bring benefits to the user. For this project, the methodology used is the ADDIE instructional design model. ADDIE is an acronym referring to the major processes ., which are: Analysis, Design, Development, Implementation, and Evaluation. The research has been conducted at Tadiku Kasih Sayang, Bukit Beruang Melaka.with 20 respondents involved.