Dynamic scene occlusion culling in 3D virtual environments
Visibility algorithms have recently regained attention because of the ever increasing size of polygon datasets in a scene and dynamic objects handling makes it impossible to display in real time with conventional approaches. Occlusion culling is one of the key techniques for output-sensitive renderi...
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| Pengarang-pengarang Utama: | , |
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| Format: | Book Section |
| Diterbitkan: |
Eurosis, Ghent Univ
2004
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| Subjek-subjek: | |
| Capaian Atas Talian: | http://eprints.utm.my/16145/ |
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