Dynamic scene occlusion culling in 3D virtual environments
Visibility algorithms have recently regained attention because of the ever increasing size of polygon datasets in a scene and dynamic objects handling makes it impossible to display in real time with conventional approaches. Occlusion culling is one of the key techniques for output-sensitive renderi...
Saved in:
| Main Authors: | , |
|---|---|
| Format: | Book Section |
| Published: |
Eurosis, Ghent Univ
2004
|
| Subjects: | |
| Online Access: | http://eprints.utm.my/16145/ |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|