Real-time shadow casting using fake soft shadow volume
Shadows are essential to realistic and visually appealing images, but they are difficult to compute in most display environments especially in computer games. Since the introduction of shadow volume by Crow (1977), shadow map by William (1978) and then...
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| தலைமை எழà¯à®¤à¯à®¤à®¾à®³à®°à¯à®•ளà¯: | , |
|---|---|
| வடிவமà¯: | Book Section |
| மொழி: | English |
| வெளியீடபà¯à®ªà®Ÿà¯à®Ÿà®¤à¯: |
Penerbit UTM
2008
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| பகà¯à®¤à®¿à®•ளà¯: | |
| நிகழà¯à®¨à®¿à®²à¯ˆ அணà¯à®•லà¯: | http://eprints.utm.my/25853/ http://eprints.utm.my/25853/1/DautDaman2008_Real-TimeShadowCastingUsingFake.pdf |
| கà¯à®±à®¿à®¯à¯€à®Ÿà¯à®•ளà¯: |
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