Real-time volume shadow using stencil buffer
Two of the best methods to recognize silhouette to create real-time volume shadow in virtual environment are described in this paper. Volume shadow algorithm is implemented for virtual environment with moveable illuminated light source. Triangular method and the Visible-non visible method are introd...
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| Main Authors: | , , , |
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| Format: | Book Section |
| Published: |
Springer-Verlag
2011
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| Subjects: | |
| Online Access: | http://eprints.utm.my/29278/ http://eprints.utm.my/29278/ http://eprints.utm.my/29278/ |
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