Real-time volume shadow using stencil buffer
Two of the best methods to recognize silhouette to create real-time volume shadow in virtual environment are described in this paper. Volume shadow algorithm is implemented for virtual environment with moveable illuminated light source. Triangular method and the Visible-non visible method are introd...
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| தலைமை எழà¯à®¤à¯à®¤à®¾à®³à®°à¯à®•ளà¯: | , , , |
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| வடிவமà¯: | Book Section |
| வெளியீடபà¯à®ªà®Ÿà¯à®Ÿà®¤à¯: |
Springer-Verlag
2011
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| பகà¯à®¤à®¿à®•ளà¯: | |
| நிகழà¯à®¨à®¿à®²à¯ˆ அணà¯à®•லà¯: | http://eprints.utm.my/29278/ http://eprints.utm.my/29278/ http://eprints.utm.my/29278/ |
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