Simplifying massive datasets with color and texture in 3D real time games engine development
Computational demanding paradigm like three dimensional interactive applications always requires the simulation and display of a virtual environment (VE) at interactive frame rates. Even with the use of powerful graphics workstations, a complex VE can involve a vast amount of computation, inducing a...
Saved in:
| Main Authors: | , , |
|---|---|
| Format: | Book Section |
| Language: | English |
| Published: |
Penerbit UTM
2008
|
| Subjects: | |
| Online Access: | http://eprints.utm.my/26472/ http://eprints.utm.my/26472/1/AbdullahBade2008_SimplifyingMassiveDatasetswithColorandTexture.pdf |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|