Simplifying massive datasets with color and texture in 3D real-time game engine development
Nowadays, the polygonal datasets in many applications are getting larger. These massive datasets has hundreds millions of triangles. This is due to the drastic improvement over scanning technology and increasing complexity in computer simulations. In these datasets, they are not only containing the...
Saved in:
| Main Authors: | , , , |
|---|---|
| Format: | Book Section |
| Published: |
Eurosis, Ghent Univ
2004
|
| Subjects: | |
| Online Access: | http://eprints.utm.my/16142/ |
| Tags: |
Add Tag
No Tags, Be the first to tag this record!
|