Simplifying massive datasets with color and texture in 3D real-time game engine development

Nowadays, the polygonal datasets in many applications are getting larger. These massive datasets has hundreds millions of triangles. This is due to the drastic improvement over scanning technology and increasing complexity in computer simulations. In these datasets, they are not only containing the...

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Bibliographic Details
Main Authors: Heok, T. K., Daman, D., Bade, A., Sunar, M. S.
Format: Book Section
Published: Eurosis, Ghent Univ 2004
Subjects:
Online Access:http://eprints.utm.my/16142/
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