View dependent simplification on out-of core datasets in 3D realtime game engine development
Rapid technology growth in modern 3D scanning technology and the high complexity of computer simulations have led to a boost in the size of geometry data sets. Even the most powerful graphics hardware also is not able to handle the rendering of the extremely massive data. Noticeable delay or jagged...
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| Pengarang-pengarang Utama: | , , , |
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| Format: | Book Section |
| Bahasa: | English |
| Diterbitkan: |
Penerbit UTM
2008
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| Subjek-subjek: | |
| Capaian Atas Talian: | http://eprints.utm.my/28148/ http://eprints.utm.my/28148/ http://eprints.utm.my/28148/1/DautDaman2008_ViewDependentSimplificationonOut-of-Core.pdf |
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