A vibration tactile aesthetic to enhance the realism of interactive game avatar

This study proposes a new method to augment the realism of avatar by using tactile vibration and facial expression. Currently, interactive game still lack of interactivity and immersiveness. In this paper, we create an avatar with some intelligence and emotional features in order to support the real...

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Bibliographic Details
Main Authors: Basori, Ahmad Hoirul, Bade, Abdullah, Sunar, Mohd. Shahrizal, Daman, Daut, Saari, Nadzari
Format: Article
Language:English
Published: Advanced Institute of Convergence Information Technology 2009
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Online Access:http://eprints.utm.my/11838/
http://eprints.utm.my/11838/
http://eprints.utm.my/11838/1/AhmadHoirulBasori2009_AVibrationTactileAesthetic.pdf
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Summary:This study proposes a new method to augment the realism of avatar by using tactile vibration and facial expression. Currently, interactive game still lack of interactivity and immersiveness. In this paper, we create an avatar with some intelligence and emotional features in order to support the realism of avatar. Our approach based on mapping the 2D valence emotion diagram to particular magnitude vibration. We also consider the duration of vibration and the acceleration time that occurred during vibration. Through the experiment we succeed for classifying and mapping into two emotion states: angry and happy. Furthermore, our result has proven to differentiate in detail the emotion levels of angry. The result also compared to the previous result and we have obtained 35% until 55% better than the previous avatar in term of human perception that involved into avatar. This result is believed as well to enhance the interactivity and immersiveness of interactive game for overall