Simplifying massive datasets with color and texture in 3D real-time game engine development
Nowadays, the polygonal datasets in many applications are getting larger. These massive datasets has hundreds millions of triangles. This is due to the drastic improvement over scanning technology and increasing complexity in computer simulations. In these datasets, they are not only containing the...
à®®à¯à®´à¯ விளகà¯à®•à®®à¯
Saved in:
| தலைமை எழà¯à®¤à¯à®¤à®¾à®³à®°à¯à®•ளà¯: | , , , |
|---|---|
| வடிவமà¯: | Book Section |
| வெளியீடபà¯à®ªà®Ÿà¯à®Ÿà®¤à¯: |
Eurosis, Ghent Univ
2004
|
| பகà¯à®¤à®¿à®•ளà¯: | |
| நிகழà¯à®¨à®¿à®²à¯ˆ அணà¯à®•லà¯: | http://eprints.utm.my/16142/ |
| கà¯à®±à®¿à®¯à¯€à®Ÿà¯à®•ளà¯: |
கà¯à®±à®¿à®šà¯à®šà¯Šà®²à¯ இணை
கà¯à®±à®¿à®¯à¯€à®Ÿà¯à®•ள௠இலà¯à®²à¯ˆ, இநà¯à®¤ கà¯à®±à®¿à®šà¯à®šà¯Šà®²à¯à®²à¯ˆ à®®à¯à®¤à®²à®¿à®²à¯ பதிவ௠செயà¯à®¯à¯à®™à¯à®•ளà¯!
|
இநà¯à®¤ கரà¯à®¤à¯à®¤à¯ˆ à®®à¯à®¤à®²à®¿à®²à¯ விடà¯à®Ÿà¯à®šà¯à®šà¯†à®²à¯à®²à¯à®™à¯à®•ளà¯!